Art Deco UI Kit - Gilded Court
Art Deco UI Kit - Gilded Court
Unreal Engine 5.8 project
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Every PNG in this kit is imported as a Texture2D under Content/ArtDecoUIKitGildedCourt,
in the UI texture group, uncompressed, with no mipmaps and clamped addressing.
Copy that folder into your own project's Content and the textures come with it.
Three scales are present: Content/ArtDecoUIKitGildedCourt/Scale1x, Scale2x and Scale4x hold the same tree, so switching is a path change.
The kit is vector art. Every element's SVG master ships as the listing's
Additional File, ArtDecoUIKitGildedCourt_SVG_Masters.zip, which holds an SVG_Masters
folder: they stay sharp at any size, for any tool that takes vector art or
to render a scale of your own. Neither engine imports them as they are, so
they are in neither the Unreal project nor the Unity package.
9-SLICE PANELS
Unreal keeps the slice margins on the brush, not on the texture, so they are
written here rather than baked into an asset.
In a UMG Image, set Brush -> Draw As to Box, then set Margin to the inset as
a FRACTION of the texture's size:
Panel inset (px) Margin
reference_192x192 48 0.2500
panel_*_256x256 48 0.1875
panel_*_512x384 48 0.0938 / 0.1250
panel_*_384x512 48 0.1250 / 0.0938
Margin is left, top, right, bottom in that order, each 0-1. For a square
panel all four are the same number.
At 2x the inset is 96 px and at 4x 192 px, and the fractions are unchanged - the textures grow by the same factor.
The nine cut tiles under panels/9slice/<variant>/ are the same art already
separated, for a layout that places corners and edges itself. Corners are
drawn 1:1 and must not be scaled; edges stretch along their long axis only.
STATUS BARS
Each bar ships three textures: the complete frame, the same border with a
transparent interior, and the fill on its own. Draw the frame, then the fill
on top, and scale the fill on one axis to show a percentage. Vertical bars
deplete downward.
ITEM SLOTS
The icon window is transparent, so an item icon goes behind the slot texture.
No text glyphs are included anywhere, so nothing needs redrawing to localize.